AI Insights · Timothy · April 2024
Top 5 Horse Games on iOS in South America Q1 2024
Explore the performance of the top 5 horse games on iOS in South America during Q1 2024, including trends in downloads, revenue, and active users.
During the first quarter of 2024, the top 5 horse games on iOS in South America showcased varied performance metrics. Here's a detailed look at their weekly downloads, revenue, and active user trends.
Rival Stars Horse Racing from PikPok experienced a steady increase in weekly revenue, peaking at approximately $968 in mid-February. Weekly downloads showed an upward trend at the beginning of the quarter, reaching 1.6K in the week of January 22, but declined to 885 by the end of March. Weekly active users saw a peak of 3.5K in January and then gradually declined to 2.2K by the end of the quarter.
Horse Riding Tales: Wild World from AppForge Inc. had its highest weekly revenue of $893 in mid-January, but it fluctuated throughout the quarter. Downloads saw a peak of 1.1K in mid-January, declining to 461 by the end of March. Active users started at 2.7K at the beginning of January and saw a decline to nearly 2K by the end of March.
My Little Pony World by Budge Studios saw a notable increase in revenue, peaking at $1.2K in mid-March. Downloads had a significant spike of 1K in the last week of February, but overall, they remained mostly below 1K throughout the quarter. The game maintained a relatively stable active user base, starting at 4.7K in January and peaking at 5.6K at the end of February.
Star Stable Online: Horse Game from Star Stable Entertainment AB showed a fluctuating revenue trend, with the highest revenue of $1.2K in the last week of March. Downloads remained relatively stable, with a slight peak of 685 in the first two weeks of January. Active users consistently hovered around the 9.7K mark throughout the quarter.
Equestrian the Game by Kavalri Games had more modest revenue figures, peaking at $313 in mid-January and early February. Downloads started at 363 in the first week of January and gradually declined to 173 by the end of March. The game’s active user count remained relatively stable, starting at 2K in January and ending at 1.9K in March.
For more detailed insights and data, visit Sensor Tower.